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3RD DIMENSION

<year one/project four>

<deadline: 11.2.2022>

In this project you will insert a 3D modelled (and potentially animated) asset into
a filmed scene. The asset will be a 'portal' into the next dimension, and you will track it onto a wall in college. You will explore techniques including lighting and grading to make your asset as believable as possible - and as a stretch task, you can think about what might be on the 'other side'...

TASK 1

Develop skills and knowledge in Maya

THIS TASK STARTS IN WEEK ONE!

What you have to do:

Carlie will be delivering weekly workshops in Maya, the immensely powerful 3D modelling and animation platform used by the VFX and animation industries. 

You will document your progress in Maya EVERY WEEK in a production diary during the first part of term, so that when this '3rd Dimension project begins in earnest, you will have substantial evidence of your developing skills. 

How you'll be assessed:

Your online posts will be peer and tutor reviewed and assessed as an ongoing process. 

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TASK 2

Design and 3D model an artefact in Maya

What you have to do:

1. Document the process of designing a 'portal' asset that can be used in your film sequence. You should include mood board images, pencil and digital drawings, and evaluative and reflective writing explaining your design idea.

2. Use Maya to 3D-model the artefact for your scene. Document the process with screen grabs and evaluative and reflective blog posts. Include modelling, texturing, lighting, rigging, any aspects relating to the production of your artefact in Maya.  

How you'll be assessed:

You will post thorough evidence of each step of the task onto your website. This will be viewed and feedback offered from your tutors and peers. 

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TASK 3

Plan and shoot your film clip

What you have to do:

1. Produce evidence of planning - a maximum of three shots, but one shot is acceptable - and a still image of the location you intend to use, with an explanation of why you made this choice. 

 

2. Work in pairs to film the shot or shots for your short live action sequence. Document the process with production stills and evaluative and reflective writing on your website.

How you'll be assessed:

You will post thorough evidence of the task onto your website for review from your tutors and peers. 

Note: You are expected to step through the portal - so make sure your filming plan allows for this to happen. 

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TASK 4

Composite your rendered 3D asset into a short film sequence

What you have to do:

1. Frame, light and animate your 3D artefact to match the live action shots you have filmed. 

2. Export (render out) your 3D model from Maya and use After Effects to composite it into the scene. 

 

3. Document your process through screen grabs and evaluative and reflective blog posts. 

How you'll be assessed:

You will post thorough evidence of the task onto your website for review from your tutors and peers. 

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TASK 5

Apply colour grading and VFX to your edited clip

What you have to do:

1. Use adjustment layers and the Lumetri panel as required to optimise the colour grade of your edited clip. 

2. Experiment with lighting effects, grain effects and other effects to make your finished shot look as realistic as possible, documenting the process on your website. 

 

How you'll be assessed:

The colour grade and additional effects will be part of your finished piece, viewed by tutors and peers, and you will receive feedback. 

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TASK 6

Evaluate your finished short film clip

What you have to do:

1. Produce a thorough evaluation (700w) that reflects on all the stages of the production process, including initial ideas, planning, skills development, production and post-production. You also need to reflect further on the effectiveness of the website as a way to present evidence. 

How you'll be assessed:

The evaluation will be posted onto your website, where it will viewed by tutors and peers, and you will receive feedback. 

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TASK 7 - EXTENSION TASK

Create a soundtrack for your clip 

 

What you have to do:

1. Create an audio plan.

2. Create or locate assets to use for your soundtrack.

3. Add you audio assets to the project file and mix the levels. 

How you'll be assessed:

The soundtrack will be part of your finished piece, viewed by tutors and peers, and you will receive feedback. 

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